![]() Sure they are slow, but they pack a punch. Firstborns will plow through his units with immunity to fire and high resist and defense. Summons have no real defense against fire, except wyverns. Dwarven Forge Priests and Dreadnoughts give one unit the ability to resist fire even more, plus hit with 2 fire melee damage. They can also Charm those damn Phantasms and Node Serpents. Theocrats have strong resist units, and Divine Protection. ![]() Lead teams with a Hero that has +1 resist to all. This will make shocking you/stunning you less likely. An extra Hero doing that will probably turn the tides of battle. Using any class, if you can train a Rogue Hero as a caster, Mass Battlefield Panic will either makes his units run, or give them -400 morale (Shaken). They also have poison, which Sorcerer summons hate. Rogues use Espionage to further dwindle his resources. His fast-moving floaters would otherwise just reclaim them. So instead of claiming mana nodes, destroy the fortresses claiming them for him. Your post focused on head-to-head: unit vs unit or element vs element, but I suggest you look further into taking down his empire by taking away his strengths. ![]() This celebrates how situational your choices are within this great game! For that very reason, you'll have to be more specific. ![]()
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